MapleStory Familiar Guide - DigitalTQ (2024)

MapleStory Familiar Guide - DigitalTQ (1) Aleph

March 11, 2024

MapleStory Familiar System was completely overhauled in 2020, bringing with it a whole host of new changes and features that allow players to increase their damage. The Familiar system has been expanded so that any familiar you obtain can now be useful (rather than before when only a select few had good effects). Familiars work similarly to item potential, giving 2 random potential lines that can be ranked up. Let's take a look into this new system to see how Familiars work in MapleStory GMS.

Familiars Quicklinks

  • Familiar Basics and Overview
  • Familiar Ranking Up
  • Familiar Potential Lines
  • Familiar Badges
  • Familiar Shop
  • Reboot World Familiar Farming
  • Changelog

Familiar Basics And Overview

At first glance, the familiar system can seem quite confusing and overbearing. There are quite a few different mechanics that make it all work together, but it really is quite simple.

Players can collect familiars by obtaining Familiar cards that drop from their corresponding mob in MapleStory. Familiar cards drop in Common, Rare, Epic varieties, but they can also rank up to Unique and Legendary using special items.

A player can summon up to three familiars. When you first start out, you'll have access to only one Familiar slot, but you can unlock more by collecting badges (more on that later).

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When you add a Familiar card to your Familiar collection, you'll be able to reveal it's potential. On the Collection tab, you can select all the cards you have added. Once you've highlighted a familiar card, you can click on the ? box to reveal the potential of that card. These effects aren't applied automatically- you have to summon your familiars to apply the potential to your character.

The Familiar Summon Skill can be found in your Skill window in the common skill's tab (where your Link Skills management icon is). When you summon your Familiars, your Familiar Summon Gauge will slowly deplete over time. You have 2000 points each day and they reset each day. You can also refill 50% of your Summon Gauge using the Familiar Essence in the Familiar Shop. 2000 Points will roughly last you around 2 hours of continuous Familiar time. The rate in which your Summon Gauge depletes is based on your Familiars Defense stat and how many Familiars you have summoned (the more the better!).

Your Familiar's Stats (ATK and DEF) increase with your Familiar's Level (Max Level 5 in Reboot and 7 in Regular Servers). You level up your Familiars by fighting monsters near your level.

As mentioned, Familiars have different ranks (like item potentials). Each rank provides better potential lines than the previous rank. In Reboot worlds, you are limited to the Unique rank as they do not have access to the special items required to rank up to legendary.

Familiar Ranking Up

You can rank up your Familiars by fusing the same familiars together to increase their rank up points. You also need to get your Familiar's to level 5, which is done by having them summoned when you kill monsters near your level (20 Levels below and 20 levels above your character's level).

You can use the table below to see how many rank up points you need in order to get your Familiar cards to rank up. When your Familiar ranks up, the potential will be rerolled to a random line in the new rank.

In order to rank up to Legendary, you need to use the CashShop item Red Familiar Card. This is currently only available in non-reboot worlds.

RankNext RankRank Up PointsLevelChancePotential Lines
CommonRare50Level 5100%1 Rare
1 Common
RareEpic100Level 580%1 Epic
1 Rare
EpicUnique150Level 540%1 Unique
1 Epic

Mobs in MapleStory can drop Common, Rare and Epic Familiar cards. Not all mobs have familiar cards.

To obtain Rank Up Points, you need to use the Fusion mechanic in the Familiars UI. Fusion allows you to fuse the same familiars together to get rank up points. As mentioned in the table above, you need a lot of rank up points in order to get to the next rank. You can get more rank-up points from higher-rarity familar cards.

RankRank Up Points Given
Common1
Rare2
Epic3
Unique4
Legendary5

Familiar Potential Lines

When you add a Familiar to your Collection, you can reveal it's potential. The rank of the Familiar determines what potential lines it can get. You can reroll a Familiar's potential using the Red Familiar Card (only available in non-reboot worlds).

Each Familiar has 2 lines of potential. It has one line of potential from it's current rank, and one from the previous rank. So an Epic card has 1 line of potential from the Epic Tier and 1 line from the Rare tier.

Below is a list of disired potentials you'll want to look out for when revealing your potential.

Common Rank & Rare Rank Potentials

  • Attacks ignore 15% Monster DEF
  • Increase Item Drop and Meso Drop by a small amount (20%)
  • Increase Item Drop by a small amount (30%)
  • Increase Meso Drop by a small amount (30%)

Epic Rank Potentials

  • Attacks ignore 30% Monster DEF
  • Attacks ignore 20% Monster DEF
  • Damage to Bosses: +30%
  • Damage to Bosses: +20%
  • Continually restores a large amount of HP (15%)
  • Continually restores a large amount of MP (15%)
  • Continually restores HP and MP (10%)
  • Continually restores HP & MP to party members (10%)
  • Increases Meso Drop Rate by a large amount (100%)
  • Increases Item Drop Rate by a large amount (100%)
  • Increases Item and Meso Drop Rate (40%)
  • Increases Meso Drop Rate (60%)
  • Increases Item Drop Rate (60%)

Unique Rank Potentials

  • Attacks ignore 40% Monster DEF
  • Attacks ignore 35% Monster DEF
  • Attacks ignore 30% Monster DEF
  • Damage to Bosses: +40%
  • Damage to Bosses: +35%
  • Damage to Bosses: +30%
  • Continually restores a large amount of HP & MP (15%)
  • Continually restores a large amount of HP & MP to party members (15%)
  • Increases Item and Meso Drop Rate by a large amount (60%)

Legendary Rank Potentials

  • Attacks ignore 50% Monster DEF
  • Attacks ignore 45% Monster DEF
  • Damage to Bosses: +50%
  • Damage to Bosses: +45%

There are some other useful lines you can get such as % weapon attack and stat gains that you may also look to roll.

Familiar Badges

In order to unlock all 3 Familiar slots, you need to have completed 10 Familiar Badges. Familiar Badges are collections of a specific group on familiars that you will need to obtain once in order to unlock the badge.

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Once you have registered your Familiar in the collection, you can safely extract or fuse it as the registration will still have counted towards the badge.

You can unlock 2 Familiar slots by completing 1 badge, and 3 Familiar slots by completing 10 badges. Not all Familiars in the badge sets are available from mob drops, which means you will need to open Booster Packs in order to obtain them. Booster packs can be purchased from either the CashShop in regular worlds or if in Reboot, you can buy them from the Familiar Shop (see below).

Unlocking a Familiar badge also gives you bonus stats that are applied to your character at all times. You can equip up to 8 badges at once. Below is a list of all badges and their stats.

BadgeStatsFamiliars NeededUnobtainableMini-Boss FamiliarsDifficulty
Starter BadgeMaxHP: +5400Easy
Snowflake BadgeMaxHP: +5500Easy
Oppressor BadgeMaxHP: +5300Easy
Shadow BadgeLuk: +21121Very Hard
Magical BadgeInt: +21230Very Hard
Secret BadgeAtt: +1
Def:+5
1002Hard
Mesa BadgeStr: +22001Hard
Peaceful BadgeDex: +21404Hard
Beach BadgeMovement Speed: +1
Magic ATT: +1%
1631Very Hard
Rebel BadgeCritical Rate: +1%1300Easy
Mineral BadgeDef: +5
Ignore Defense: +3%
1200Easy
Sandy BadgeDamage: +1%
Def: +5
1501Medium
Machine BadgeInt: +2
Magic ATT: +1
1901Medium
Toy BadgeMaxHP: +10
Ignore Defense: +3%
2712Very Hard
Clockwork BadgeMaxHP: +1%
Def: +5
1901Medium
Forest BadgeMaxHP: +5
Def: +5
601Hard
Wave BadgeMagic ATT: +1%
Def: +10
2101Hard
Wings BadgeMovement Speed: +1
All Stats: +1%
1302Hard
Snow BadgeAtt: +1
Dex: +1
1301Medium
Depths BadgeAtt: +1%
Magic Att: +2
1102Hard
Depths BadgeAtt: +1%
Magic Att: +2
1102Hard
Cloud BadgeAll Stats: +1
Ignore Defense: +3%
2403Very Hard
Hatching BadgeAll Skills: +12704Very Hard
Time Badge3% Chance To Recover 20 HP Whilst Attacking
Ignore Defense: +3%
1603Very Hard
Shine Badge15% Chance To Recover 40 MP After Defeating An Enemy
Damage: +1%
901Hard
Shuriken BadgeDex: +1
Damage: +1%
701Hard
Showa BadgeAll Stats: +1
Damage: +1%
1001Medium
City BadgeAtt: +1
Magic ATT: +2
901Medium
Mighty BadgeAtt: +2
Str: +2
13130Very Hard
Exorcism BadgeAll Stats: +1%20020Very Hard
Tyrant BadgeAll Stats: +1%601Hard
Lion BadgeAtt: +1%
MaxHP: +1%
600Easy
Future BadgeAtt: +1%
Magic ATT: +1%
2750Very Hard
Mariner BadgeJump: +1
Luk: +2
901Medium
Cursed BadgeDef: +2%
Critical Rate: +1%
800Hard
Commerci BadgeDef: +2%
Critical Rate: +1%
1200Easy
Mushking BadgeAtt: +2
Magic Att: +2
901Medium
Darkness BadgeDamage: +1%202Very Hard
Dragon BadgeMaxHP: +5
Ignore Defense: +3%
660Very Hard
Void BadgeMagic Att: +1%
Magic Att: +2
600Medium
Labyrinth BadgeAll Stats: +1%
Damage: +1%
1300Medium
Apocalypse BadgeAtt: +1%
Att: +2
500Medium

Since you need 10 Badges to unlock 3 Familiar Slots, the easiest badges to complete are:

  • Starter Badge
  • Snowflake Badge
  • Oppressor Badge
  • Rebel Badge
  • Mineral Badge
  • Lion Badge
  • Commerci Badge
  • Mariner Badge
  • Mushking Badge
  • Snow Badge/Shadow Badge/Sandy Badge/Mesa Badge

Of your 10 badges, only 1 really requires you to farm mini-bosses. You can pull all of these cards from Booster Packs.

Familiar Shop

The Familiar Shop can be accessed from the Familiar User Interface. It opens up a shop that allows you to purchase items with Familiar Points.

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Familiar Points can be earned by Extracting unwanted Familiar Cards. This is done via the Familiar UI. Based on the Rank of the Familiar card that is extracted, you will get a certain amount of points.

RankFamiliar Points Given
Common10
Rare15
Epic30
Unique60
Legendary120

In the Familiar Shop you can purchase 3 different items.

  • Familiar Essence - 300 Points (Refills the Summoun Gauge by 50%)
  • Roro's Familiar Booster Pack Coupon - 2000 Points (Gives 1-3 randon Familiar cards, rarity common-unique) [1 Per Day]
  • Suspicious Fauxmiliar Coupon - 5000 Points (Gives 15 Rank-Up Points) [1 Per Week]

If you have an abundance of Familiar Cards, you can buy multiple Booster Packs on other characters as all Familiar Cards are tradable through Storage.

Reboot World Familiar Farming

In Reboot World, players do not have access to the Red Familiar Card. This item is used to reroll the potential on Familiars and also used to rank up Familiars to Legendary rank.

This means that the only way players can obtain Familiar's of a high rank is by farming thousands and thousands of common and rare Familiars. By using the Fusion system, players can achieve Epic and Unique Familiar cards. However, the fact that players will need to farm thousands and thousands of Familiars at low-level areas (gaining no EXP, mesos) it makes it unrealistic for most players to be able to obtain decent Familiars.

To obtain 1 Epic Familiar, players will need to farm 150 Common Familiar Cards, or 100 Common Familiar cards if Fusing from Rare rank. Obtaining 150 Familiar Cards will take around 1-2 hours depending on the player's drop rate. 1 Epic Familiar Card has over 100 different potential lines that it can give, many of them rubbish. In order to have a chance at getting decent lines, you'll need to create hundreds of Epic Familiar Cards, which is 100s of hours of farming low-level mobs for their Common and Rare cards. Unless you're at the end-game, level 275 and have maxed out your equips, it doesn't make sense to be farming Familiars.

Since Familiars came out in patch 215, there is still time for Nexon to change the drop rate of Familiar cards to make them more useful or introduce the Red Familiar Card to Reboot.

Update: Since Patch 216, Familiars now drop for Level 250+ areas in Tenebris. This means when your character starts training in higher level areas, they can now farm familiars at the same time. Unfortunately, you're going to need to have an end-game character to farm familiars at higher level maps, but at least you can still make good progression for EXP and Mesos on your main account whilst farming.

Old Familiars Conversion

The system was revamped in Version 215 from the old Familiar system. This meant many players had old cards that needed converting. In GMS, players were given the same familiars and effects if they had them registered in the old system.

Changelog

Updated notes for Patch 216 and new Tenebris Familiars - 23/09/2020

First version gone live - 27/07/2020

MapleStory Familiar Guide - DigitalTQ (2024)

FAQs

How important are familiars in MapleStory? ›

In addition to boosting stats and dealing damage, each familiar has two potential lines that enhance characters while summoned. Potentials are an important part of the Familiar system and can provide significant benefits!

How do I increase my familiar level? ›

To increase Familiar Level, players can train them in the Gym, or use EXP Potions and EXP Elixir. Fragments may also be used. The special event, Familiar Workout, gives an added 50% boost to familiar EXP. Familiar Level cannot exceed the current Player Level.

Can you have two familiars? ›

Familiars have the minion trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost. You can have only one familiar at a time.

What is the point of familiars? ›

Familiars (or imps) usually are small household pets that serve as a witch's companion. According to legend, familiars are sort of like guides, who take the form of an animal on Earth. They are loyal guardians and protectors to witches, who are sent to assist them with magic.

How do you gain a Familiar? ›

That said, here are most of the more common ways.
  • have it on your spell list and cast it. ...
  • Magic initiate feat, pick it as the level 1 spell. ...
  • Ritual caster feat. ...
  • Get a wizard to cast it into a ring of spell storing or similar ioun stone. ...
  • Thief rogues after level 13 could read a scroll.
Mar 12, 2020

How to multi pet MapleStory? ›

In MapleStory, it is possible to have up to three pets follow you. In order to gain this ability, one must purchase a Pet Snack from the Cash Shop. Take this treat to Trainer Bartos, found at Henesys Pet Park, and he will ask you to find a hidden note.

What is a Familiar booster pack? ›

The Normal Familiar Booster Pack contains three random Common, Rare, or Epic Familiars. Please note that the displayed percentages are rounded, and the total sum of all rates may not add up to exactly 100%. Familiar Slot 1: Rank. Rate.

How do you evolve familiars? ›

Evolving familiars

Familiar Evolution requires a minimum of two familiars to be used as materials in the process. The required amount depends on the grade of the familiar. You have to use the exact amount that is required, it's not possible to evolve less or more familiars.

Do familiars get stronger? ›

No... the only way, RAW, to get a more powerful Familiar is by playing as a Warlock. I can say with confidence that a Familiar is so useful it doesn't really need to be made any more powerful, but the best I can say is to remember that you can still cast spells on a Familiar.

How to unlock familiars? ›

Hecate will give you the Incantation to compel Familiars, but it will require a bit of work initially. To unlock Familiars, you'll first need to brew the Woodsy Lifespring Incantation. This creates a little sanctuary that may randomly spawn behind gates in Erebus. Within the sanctuary is a cat whom you can pet.

Do familiars stack in Maplestory? ›

Familiar Badges consist of sets of familiars, granting an additional bonus upon gathering all the familiars within a set. You can equip up to 8 and stack the bonuses up to a certain amount: STR: +2. DEX: +2.

What does suspicious fauxmiliar do? ›

The [Suspicious Fauxmiliar Card], purchased from the Familiar Shop for Familiar Points, creates a Suspicious Fauxmiliar that can be used as Fusion material for any Familiar, granting it 15 Rank-Up Points.

Do familiars roll for initiative? ›

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form.

Do familiars give advantage? ›

While in most cases Familiars are incapable of attacking, they can take other actions such as Help. This means that, through the use of a Familiar, a character is capable of providing themselves and allies with advantage on attack rolls without sacrificing one's own actions to do so.

What is the point of flock of familiars? ›

Familiars summoned by this spell can telepathically communicate with you and share their visual or auditory senses while they are within 1 mile of you.

Do familiars share your initiative? ›

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form.

Do familiars ever get turned? ›

Familiars had perks- one of which if they proved themselves worthy, their vampire lord would turn them and they would be permitted into their inner circle.

References

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