The third moo
Treasures:
:Kashua Glacier:
1. Thunder Bolt
2. Heat Blade
3. Meteor Fall
4. Heavy Mace
5. Gushing Magma
6. Phoneix Plume
7. Dancing Ray
8. Fatal Blizzard
9. Brass Knuckle (Boss)
:Flanavel Tower:
1. Black Rain
2. Rave Twister
3. Mage Ring
4. Therapy Ring
Stardust: 0
Total Stardust: 45
Head across the zig-zag pattern and pick up a Thunder Bolt and a Heat Blade.
At the top right corner there is a Meteor Fall and at the lower left there is a Heavy Mace. Continue to the center area and proceed to the next section. If the constant random battles have caused you some bodly harm (or a pesky status effect) there will be an item salesman and a weapon salesman in this point. The chest in this area contains a Gushing Magma.
Woohooo! Something cold...great......and you have to slide up and down on it...man, this has to be the most sad*stic level for a man ever created...anyways, as soon as you relax and uncross your legs, head to the far right pillar and slide all the way down on each subsequent one on the right to get a Phoenix Plume. Go up all the way and head left; on the box before the ground level, snag a Dancing Ray. Head up to the next screen and take the chest below the ramp leading up for a Fatal Blizzard.
Boss-battle time! This is Windigo. Windigo doesn't like you. Windigo likes meat. Make Windigo feel an indigestion in his bowels worse than the lowest pit of hell by inflicting pain on him - repeatedly. If you've taken the opportunity to raise your levels this fight shouldn't be a problem (i beat'im at an incredibly low level the first time around but with a LOT of healing items!) but here are some quick tips: he can hit you with various physical attacks that can hit hard and he can 'eat' a party member and store him in its stomach. While this is occurring two cannons are going to pop-out; just blow the two cannons away and your team will come back. You'll get a Brass Knuckle for winning.
Proceed to the Tower of Flanvel. Partake of the Rave Twister that's on the left before the entrance of Flanvel.
Take the Spirit Ring on the right and take the left teleporter. In the first room with all the spheres just take the light to the right then the last light on the right.
Take the Mage Ring in the center of the room and proceed to the left teleporter. Time for more bubbles - from where you land, take the first left and then take the teleporter on the left. Again, you'll be out;) The Third Moon object is stored in the chamber. Save your game and go up.Lloyd is already there with the queen - you will finally be able to kick his butt. The teleporter on the right will take you to the game's first optional mission, The Elder . However, Miranda won't let you enter it now but we do have to make a quick stop in there later.
Lloyd is not that tough hp-wise but his attack and defense are pretty high up there. If you have a particular member you want to have using dragoon techniques make sure you equip them with the Talisman because Lloyd has an instant death strike against you while you are in dragoon armor that will almost always work. His first attack will also be his most powerful technique (notice that it kinda looks like an arena? could it be a smaller copy of the wingly arena of the Forbidden Zone?) Otherwise, just heal/guard/additions again. See a pattern yet? I wasn't kidding when I said the bosses were easy - lil fun-fact here; I made it through the game without having to switch around my original party of Dart, Heschel, and Kongol; so unless otherwise stated just keep whomever you want to use high enough level-wise.
Dart will go for the deathstrike but Lloyd isn't out of it yet. He'll step out of the way but Wink will show up and take the blow. It seems that Emperor Diaz has shown up in Deningrad and has kidnapped Shana. He wants Dart and the group to show up in Vellweb. Before you march out of the tower, head to the teleporter that Miranda wouldn't let you enter and go AROUND THE CREATURE IN THE ROOM! DO NOT TOUCH THE CREATURE OR YOU WILL BE STUCK IN A FIGHT THAT IS IMPOSSIBLE TO WIN! Take the Therapy Ring that's in the room and exit. Now head for Vellweb.